![]() ![]() You move on once you're done fighting, and that's that. ![]() Sure, it's cool to see a 40-foot-tall-mech stomp around cities and factories, but that's a short-lived novelty. There isn't much to do in Armored Core's levels outside of fighting. Unfortunately, the world is also a bit dull. The story unfolds almost exclusively over radio communication, both pre-mission and during gameplay, though there are dynamic cinematics at set points during the story. There's a tragic beauty to the spartan landscape that depicts a world ruined by corporate greed and human conflict. Rubicon 3 is cluttered with vast military cities and industrial infrastructures that litter the terrain and sky. Rubiconians mine the Coral, massive military corporations claim and defend their stakes, and opportunistic mercenaries sell their services to the highest bidder. It's one of the few worlds left that produces a precious mineral, Coral, that various factions desire. The story starts in orbit above the planet Rubicon 3. Unfortunately, some missions feel like padding between lengthier campaigns, and they feature brutally punishing bosses bookending bizarrely easy runs. This $59.99 PC game offers highly customizable war machines, mission-based challenges, and the spectacular boss encounters you expect from the developer behind the acclaimed Souls series. Fortunately, FromSoftware's Armored Core VI: Fires of Rubicon swoops in to deliver the mech goodness we've been missing. ![]() Mech combat is an anime staple, but not one we often see in video games. ![]()
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